| Element Types | Recommended Grid Snap |
|---|---|
| Walls, Arches, Floor Tiles, Pillars | 4 Units |
| Windows, Doors, Ladders, Hatches | 1 Unit (+ optional 0.1 unit adjustment for stylization) |
| Carpets, Candle Holders, Chandeliers, Tables, Chairs | 0.5 Unit grid, with 0.1 Y-axis adjustment |
| Bones, Candles, Crates, Barrels, Torches, Chains, etc. | 0.1 Unit grid |
| Table Parts | Recommended snap: x: 0.81, y: 0.1, z: 1.14 |

Chains are fully rigged using Unity’s Animation Rigging system.
To animate a chain, follow these steps:
ChainTarget (which is a child object of each IK chain prefab).ChainTarget to manipulate the chain via Inverse Kinematics.

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